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Dear Reader, Infinite Screentime just turned five years old! ​ Here’s a photo of me and my kids celebrating the early days of this movement… When I restarted this newsletter a few months ago, I realized many of you might not know the full story behind Infinite Screentime. And as I’ve been looking back at old photos—my kids smaller, chubbier, clutching tablets like treasures—I’m struck by how much they’ve grown. Time waits for no one. And neither does technology. So I thought I’d take a moment to properly introduce (or reintroduce) myself—especially for those of you who are new here. ​ In 2006, I quit my job as the high-flying Chief Operating Officer of Electronic Arts in Los Angeles, where I worked with some of the most talented game makers in the world on blockbuster titles like The Sims, The Lord of the Rings, and Command and Conquer. At 39 weeks pregnant, I “retired” from the gaming industry to focus fully on the next chapter of my life: becoming a mom. I was excited to be a stay-at-home mom—but also anxious. ​ I devoured parenting books—from Supernanny to Spock—searching for the right answers. As a former game executive, I saw it immediately for what it was: a powerful, portable Weapon of Mass Distraction. Fascinating, habit-forming, and nearly unstoppable. I knew how addictive video games could be—I helped make them. Honestly, I sometimes joked I had once been a digital drug dealer. So as my baby grew into a toddler, and our family expanded with two more siblings, I embraced the "just say no!" mindset when it came to screentime. Hello limits. Hello control. Hello fear. My kids were allowed 20 minutes of screentime a day—no more. ​ We had so many rules. I even created a complex ticket system where my kids could "earn" screentime by completing chores, homework, exercise—even getting good grades. But all it did was teach them to race through tasks without care… just to get to their devices. Screentime became power. ​ It was a wake-up call: my relationship with my kids was suffering—not because of the screens, but because of how I was managing them. Worse, I realized the message I was sending was: ​ But we can’t fight the tech tide. Technology is the language of this generation. So instead of asking how I could control screentime, I began asking: One day, I tried something radical. What happened next was shocking: they actually needed it less, not more. That shift revealed something powerful. Technology wasn’t “bad”—but our shame, control, and constant conflict around it made it feel forbidden… and therefore irresistible. What our kids need in this tech age isn’t policing. It’s mentoring. When we offer autonomy within clear boundaries, we raise screen-smart kids who can make thoughtful, purposeful choices. Today, screentime in our family isn’t about counting hours. It’s about intention. Take my oldest son—the same child who once hurled an iPad at my head in frustration (see last week’s newsletter!). He spent much of his childhood building a private Minecraft server from scratch, lovingly named Kimtropolis. What started as play became a full-blown digital society—with governments, economies, and players from four different countries. It was creative. It was collaborative. It was leadership in action. And yes, there were moments I was tempted to shut it all down. ​ That little boy is now 18, and this fall, he’s heading off to one of the top engineering schools in the U.S. Looking back, I see it clearly: it wasn’t just play. It was preparation. Thanks for reading—and for being part of this journey. ​ Peace, love, and hair grease, P.S. Part of the reason I’ve been a bit quiet this past month? I’ve been out giving talks! I recently spoke at Glenealy ESF and at J.P. Morgan for their lunchtime series. It’s been such a joy connecting with parents and professionals about the messy, meaningful world of tech and kids. |
Helping families create healthier relationship with technology through research, storytelling, and practical strategies for parenting in the digital age.
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